LightWave 3D Outdoor Lighting Tests

Last week I created a basic outdoor scene and created multiple lighting setups for different times of the day (and night).  You can see a simple clay render of the scene in my “LightWave 3D Clay Render Tutorial”.  Below is a simple radiosity render after I textured the objects.

A render of the scene using only Final Gather radiosity.
A render of the scene using only Final Gather radiosity.

Using this exact scene, I used different lighting setups to give the feeling of morning, noon, sunset, and night. All scenes use the same textures/surfaces.

Update, November 2, 2013: I posted an addendum with the light and background settings I used to create these renders.

Morning

For morning light, I used warm-hued light coming in from the side.  The intensity of the sun isn’t as bright as mid-day, but it is the second brightest of the scenes I rendered.  The rest of the fill light is from Final Gather radiosity cast from a light-blue background.

The same scene rendered to look like a sunny morning.
The same scene rendered to look like a sunny morning.

Middle of the Day

The mid-day sun is overhead, slightly warmer than white, and set to a high intensity to create harsh shadows.  I still use a light-blue background with radiosity to fill in the shadows, but the intensity of the radiosity is slightly lowered to accentuate the brightness of the sun.

A render to look like a sunny afternoon, with the sky almost directly overhead.
A render to look like a sunny afternoon, with the sky almost directly overhead.

Evening/Sunset

The evening sun is a very warm yellow-orange and angled to come in from the side, casting long shadows.  I created a very large ball with the polygons facing inward and used it as the sky for casting radiosity onto the scene.  The “sky ball” uses a gradient to set the color to red by the sun, going through orange, yellow, blue, and finally purple at the east side.  By setting the surface luminosity to 100%, it cast some interesting fill lights onto various parts of the scene.

A sunset render, with the sun casting a very warm glow from the left and the multi-colored sky filing in the shadows.
A sunset render, with the sun casting a very warm glow from the left and the multi-colored sky filing in the shadows.

Nighttime

Most of the light in this scene comes from the dark blue sky radiosity.  I also added a low-intensity pale yellow light in the sky to use moonlight, to create additional depth to the scene.

A night render, primarily using radiosity with a pale moon light for depth.
A night render, primarily using radiosity with a pale moon light for depth.